ACE3/addons/logistics_uavbattery/functions/fnc_canRefuelUAV.sqf
Fabio Schick aecafe673b
Aircraft - Drone "Follow Unit" Waypoint Action (#9889)
* Fix "Recharge" interaction showing on destroyed drone

* Add "Follow Unit" action

* Improve condition check

* UGV Following via PFH that updates WP Pos

* Use HOLD WP for all Follow Actions

Since FOLLOW WP would stop working on AI Soldiers after some time.

* Allow selecting a follow distance

* Follow Distance under separate interaction, just like Loiter Alt

Only visible when a HOLD waypoint is selected, which is pretty much always going to have been created by the "Follow" interaction.

* Localize "Follow" Interaction

* Show structuredText Hint when following/changing distance

* Variable for cursorTarget Reuse

* Better isKindOf condition use

* Make "Ship"-kind vehicles followable

* Clean up Comments and systemChat Debugs

* Comment explanation for custom PFH solution over vanilla "Follow"-WP

* Trim excess brackets from setWaypointPosition argument

Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>

* Broader determination for UGV follow distances

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Prevent infinite PFH loop if follow target is deleted

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Delete Follow WP when PFH terminates

* The ternary rules

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Various requested changes

Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-07-02 02:16:48 -07:00

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#include "..\script_component.hpp"
/*
* Author: marc_book
* Tests if unit can refuel the target UAV
*
* Arguments:
* 0: Player <OBJECT>
* 1: UAV <OBJECT>
*
* Return Value:
* Can the player rechange the UAV <BOOL>
*
* Example:
* [player, theUAV] call ace_logistics_uavbattery_fnc_canRefuelUAV
*
* Public: No
*/
params ["_caller", "_target"];
(alive _target) && {"ACE_UAVBattery" in (_caller call EFUNC(common,uniqueItems))} && {(fuel _target) < 1} && {(speed _target) < 1} && {!(isEngineOn _target)} && {(_target distance _caller) <= 4}