ACE3/addons/mk6mortar/functions/fnc_turretDisplayLoaded.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Called when the mk6's in game UI is loaded. Hides rangefinder data if it is disabled.
*
* Arguments:
* 0: Display <DISPLAY>
* 1: Type <STRING>
*
* Return Value:
* None
*
* Example:
* [rsc,"Mk6Mortar"] call ace_mk6mortar_fnc_turretDisplayLoaded
*
* Public: No
*/
disableSerialization;
params ["_display", "_rscType"];
TRACE_2("turretDisplayLoaded",_display,_rscType);
if (_rscType != "Mk6Mortar") exitWith {};
if (isNull _display) exitWith {};
#define CTRL_CA_OPTICSPITCH (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_OPTICSPITCH")
#define CTRL_CA_OPTICSZOOM (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_OPTICSZOOM")
#define CTRL_CA_SOLUTION_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_SOLUTION_TEXT")
#define CTRL_CA_DISTANCE_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_DISTANCE_TEXT")
#define CTRL_CA_DISTANCE (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_DISTANCE")
#define CTRL_CA_TIME_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_TIME_TEXT")
#define CTRL_CA_TIME (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_TIME")
#define CTRL_CA_ELEV_NEED_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV_NEED_TEXT")
#define CTRL_CA_RANGEELEMENTS_GROUP (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_RangeElements_group")
#define CTRL_CA_HEADING (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_Heading")
#define CTRL_CA_ELEV (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV")
#define CTRL_CA_ELEV_NEED (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV_NEED")
private _fnc_hideControl = {
params ["_path", "_hideCtrl"];
private _idc = getNumber (_path >> "IDC");
private _pos = [];
if (_hideCtrl) then {
_pos = [-9,-9,0,0];
} else {
{
if (isNumber (_path >> _x)) then {
_pos pushBack (getNumber (_path >> _x));
} else {
_pos pushBack (call compile (getText (_path >> _x)));
};
} forEach ["x", "y", "w", "h"];
};
(_display displayCtrl _idc) ctrlSetPosition _pos;
(_display displayCtrl _idc) ctrlCommit 0;
};
{
[_x, (!GVAR(allowComputerRangefinder))] call _fnc_hideControl;
} forEach [CTRL_CA_OPTICSPITCH, CTRL_CA_OPTICSZOOM, CTRL_CA_SOLUTION_TEXT, CTRL_CA_DISTANCE_TEXT, CTRL_CA_DISTANCE, CTRL_CA_TIME_TEXT, CTRL_CA_TIME, CTRL_CA_ELEV_NEED_TEXT, CTRL_CA_RANGEELEMENTS_GROUP];
//Always hide these, handled by the mil convertions PFEH in handlePlayerVehChanged
[CTRL_CA_HEADING, true] call _fnc_hideControl;
[CTRL_CA_ELEV, true] call _fnc_hideControl;
[CTRL_CA_ELEV_NEED, true] call _fnc_hideControl;