ACE3/addons/vehicles/functions/fnc_startEngine.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Delays engine start of vehicle.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Is Engine on <BOOL>
*
* Return Value:
* None
*
* Example:
* [vehicle player, false] call ace_vehicles_fnc_startEngine
*
* Public: No
*/
params ["_vehicle", "_isEngineOn"];
if (!_isEngineOn || {floor abs speed _vehicle > 0 || {!isNull isVehicleCargo _vehicle}}) exitWith {};
private _startupDelay = _vehicle getVariable [QGVAR(engineStartDelay), getNumber (configOf _vehicle >> QGVAR(engineStartDelay))];
if (_startupDelay <= 0) exitWith {};
[{
params ["_args", "_idPFH"];
_args params ["_vehicle", "_time", "_direction"];
if (CBA_missionTime > _time) exitWith { [_idPFH] call CBA_fnc_removePerFrameHandler; };
_vehicle setVelocity [0, 0, 0];
_vehicle setVectorDirAndUp _direction;
} , 0, [_vehicle, CBA_missionTime + _startupDelay, [vectorDir _vehicle, vectorUp _vehicle]]] call CBA_fnc_addPerFrameHandler;