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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
51 lines
1.1 KiB
Plaintext
51 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: alganthe
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* Un-garrison a garrisoned group.
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*
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* Arguments:
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* 0: Module logic <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [LOGIC] call ace_zeus_fnc_moduleUnGarrison
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*
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* Public: No
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*/
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params ["_logic"];
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if (!local _logic) exitWith {}; // Module is global
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scopeName "Main";
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private _fnc_errorAndClose = {
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params ["_msg"];
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deleteVehicle _logic;
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[_msg] call FUNC(showMessage);
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breakOut "Main";
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};
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private _unit = effectiveCommander (attachedTo _logic);
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switch (false) do {
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case !(isNull _unit): {
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[LSTRING(NothingSelected)] call _fnc_errorAndClose;
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};
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case (_unit isKindOf "CAManBase"): {
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[LSTRING(OnlyInfantry)] call _fnc_errorAndClose;
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};
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case (alive _unit): {
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[LSTRING(OnlyAlive)] call _fnc_errorAndClose;
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};
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case !(isPlayer _unit): {
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["str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer"] call _fnc_errorAndClose;
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};
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};
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private _units = units _unit;
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[QEGVAR(ai,unGarrison), [_units], _units] call CBA_fnc_targetEvent;
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deleteVehicle _logic;
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