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742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
52 lines
1.3 KiB
Plaintext
52 lines
1.3 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2
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* Report awake animation of unit inside vehicle.
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*
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* Arguments:
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* 0: The unit <OBJECT>
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*
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* ReturnValue:
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* The animtaion <STRING>
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*
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* Example:
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* player call ace_common_fnc_getAwakeAnim
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*
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* Public: no
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*/
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params ["_unit"];
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private _vehicle = vehicle _unit;
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// --- on foot
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if (_vehicle isEqualTo _unit) exitWith {""};
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// --- driver
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private _config = configOf _vehicle;
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if (_unit == driver _vehicle) exitWith {
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getText (configFile >> "CfgMovesBasic" >> "ManActions" >> getText (_config >> "driverAction")) // return
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};
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// --- turret
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private _turret = _unit call CBA_fnc_turretPath;
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if (_turret isNotEqualTo []) exitWith {
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private _turretConfig = [_vehicle, _turret] call CBA_fnc_getTurret;
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getText (configFile >> "CfgMovesBasic" >> "ManActions" >> getText (_turretConfig >> "gunnerAction")) // return
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};
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// --- cargo
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private _cargoIndex = _vehicle getCargoIndex _unit;
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if (_cargoIndex != -1) exitWith {
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private _cargoAction = getArray (_config >> "cargoAction");
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_cargoIndex = _cargoIndex min (count _cargoAction - 1); // The array can be smaller than the max cargo index, just use last element
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getText (configFile >> "CfgMovesBasic" >> "ManActions" >> (_cargoAction select _cargoIndex)) // return
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};
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// --- default
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""
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