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8fc093de8f
* Improved various aspects of grenades * Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Update addons/grenades/functions/fnc_incendiary.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Update addons/grenades/functions/fnc_incendiary.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Update fnc_flashbangExplosionEH.sqf * More cleanup * Update fnc_incendiary.sqf * Update fnc_incendiary.sqf * Update fnc_flashbangThrownFuze.sqf * Update fnc_flashbangThrownFuze.sqf * Update addons/grenades/functions/fnc_nextMode.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf * Update addons/grenades/functions/fnc_incendiary.sqf * Removed fix that is included in another PR * Update fnc_incendiary.sqf * Messed up merge conflict resolution --------- Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
35 lines
688 B
C++
35 lines
688 B
C++
class ACE_M84FlashbangEffect {
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// empty
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};
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class ACE_HandFlareEffect {
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// empty
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};
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class ACE_Incendiary {
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class Cmeasures1 {
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simulation = "particles";
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type = "Cmeasures1";
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position[] = {0,0,0};
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intensity = 1;
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interval = 1;
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lifeTime = 25;
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};
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class Cmeasures2 {
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simulation = "particles";
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type = "Cmeasures2";
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position[] = {0,0,0};
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intensity = 1;
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interval = 1;
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lifeTime = 25;
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};
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class Light1 {
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simulation = "light";
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type = "CmeasuresLight";
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position[] = {0,0,0};
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intensity = 1;
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interval = 1;
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lifeTime = 25;
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};
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};
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