ACE3/addons/grenades/Effects.hpp
johnb432 8fc093de8f
Grenades - Code cleanup (#9979)
* Improved various aspects of grenades

* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update addons/grenades/functions/fnc_incendiary.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update addons/grenades/functions/fnc_incendiary.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update fnc_flashbangExplosionEH.sqf

* More cleanup

* Update fnc_incendiary.sqf

* Update fnc_incendiary.sqf

* Update fnc_flashbangThrownFuze.sqf

* Update fnc_flashbangThrownFuze.sqf

* Update addons/grenades/functions/fnc_nextMode.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf

* Update addons/grenades/functions/fnc_incendiary.sqf

* Removed fix that is included in another PR

* Update fnc_incendiary.sqf

* Messed up merge conflict resolution

---------

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 01:05:01 -07:00

35 lines
688 B
C++

class ACE_M84FlashbangEffect {
// empty
};
class ACE_HandFlareEffect {
// empty
};
class ACE_Incendiary {
class Cmeasures1 {
simulation = "particles";
type = "Cmeasures1";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 25;
};
class Cmeasures2 {
simulation = "particles";
type = "Cmeasures2";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 25;
};
class Light1 {
simulation = "light";
type = "CmeasuresLight";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 25;
};
};