ACE3/addons/safemode
johnb432 6a25e9365a
Safemode - Refactor (#10111)
* Refactor safemode

* Further improvements and fixes

* Update XEH_postInit.sqf

* Don't allow binoculars to be set to safe

* Add API for getting weapon safety status

* Update fnc_jamWeapon.sqf

* Added doc

* Update fnc_playChangeFiremodeSound.sqf

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/weaponselect/functions/fnc_selectWeaponMode.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-02 13:59:18 +02:00
..
functions Safemode - Refactor (#10111) 2024-08-02 13:59:18 +02:00
$PBOPREFIX$ safemode: port 2015-01-17 17:32:34 -03:00
CfgEventHandlers.hpp Safemode - Refactor (#10111) 2024-08-02 13:59:18 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Localization - Improve Simplified Chinese (#8781) 2022-02-14 15:57:50 -06:00
XEH_postInit.sqf Safemode - Refactor (#10111) 2024-08-02 13:59:18 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Safemode - Refactor (#10111) 2024-08-02 13:59:18 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_safemode

Adds the ability to use the safety on small arms.