ACE3/docs/wiki/feature/vehicles.md
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Vehicles - Document Resume/Set speed control functionality (#9263)
* Vehicles - Document Resume/Set

* Update docs/wiki/feature/vehicles.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-16 01:29:03 +03:00

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---
layout: wiki
title: Vehicles
component: vehicles
description: Various tweaks to vehicles and vehicle weapons.
group: feature
category: realism
parent: wiki
mod: ace
version:
major: 3
minor: 0
patch: 0
---
## 1. Overview
### 1.1 Speed limiter & Cruise Control
Adds ability to limit the max speed of any vehicle, or enable cruise control.
### 1.2 Engine start delay
The engine has to be started before the vehicle can move. Starting the engine takes aprox. 1 to 2 seconds.
### 1.3 Fuel capacity
The range of all vehicle gets significantly reduced to reflect ranges of their real life counterparts. Scaled down to match the relative short distances in Arma 3. A full vehicle on mission start should still most likely never need a refueling during a mission.
### 1.4 Main gun muzzles
APC's and tanks now share a muzzle for all ammunition types of their main guns. This prevents an exploit that skips the reloading time of a round or clip while changing the ammunition type. Also makes it possible to switch between ammunition types using the scroll wheel like in Arma 2.
### 1.5 Boat machine gun tracers
NATO and AAF armed boats now use their respective tracer colours like any vehicle when they fire their rear gun. (Red for Blufor, yellow for Indep)
### 1.6 Improved smoke launcher of Fennek (Strider)
Reduced smoke shell count and launch angle of the AAF Fennek to match the models smoke launcher.
### 1.7 Stabilized optic of Fennek (Strider)
Stabilizes the commander's view in the Fennek (Strider).
### 1.8 Vehicle mounted machine guns ROF
The rate of fire of vehicle mounted miniguns and machine guns is adjusted to match real life values.
### 1.9 120mm gun and mortar behaviour
MBT main guns and mortars can no longer lock on enemies. The AT rounds of both now have raised cost values to encourage the AI to not use those rounds against foot soldiers over their machine guns or HE rounds.
### 1.10 Disable automatic engine shut-off
`Added in 3.13.0`
Adds the ability to prevent the automatic shut-off of the engine when exiting vehicles.
## 2. Usage
### 2.1 Turning the engine on / off
- To turn the engine on press <kbd>2</kbd>.
- To turn the engine off press <kbd>1</kbd>.
### 2.2 Turning the speed limiter on / off
- To turn the speed limiter on press <kbd>Del</kbd>.
- To turn it off press <kbd>Del</kbd> again.
### 2.3 Turning cruise control on / off
- To turn cruise control on press <kbd>Ins</kbd>.
- To turn it off press <kbd>Ins</kbd> again.
### 2.4 Changing speed limiter / cruise control speed
- While active, use <kbd>Ctrl</kbd>+<kbd>Scroll Wheel</kbd> to increase or decrease the speed value.
### 2.5 Resuming speed limiter / cruise control
- To resume with the last speed value, press <kbd>Ctrl</kbd>+<kbd>Scroll Wheel Up</kbd>.
- To resume with the current vehicle speed, press <kbd>Ctrl</kbd>+<kbd>Scroll Wheel Down</kbd>.