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6a25e9365a
* Refactor safemode * Further improvements and fixes * Update XEH_postInit.sqf * Don't allow binoculars to be set to safe * Add API for getting weapon safety status * Update fnc_jamWeapon.sqf * Added doc * Update fnc_playChangeFiremodeSound.sqf * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/weaponselect/functions/fnc_selectWeaponMode.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
40 lines
758 B
Plaintext
40 lines
758 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2, johnb43
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* Get the muzzles of a weapon.
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*
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* Arguments:
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* 0: Weapon <STRING>
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*
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* Return Value:
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* All weapon muzzles <ARRAY>
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*
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* Example:
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* "arifle_AK12_F" call ace_common_fnc_getWeaponMuzzles
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*
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* Public: Yes
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*/
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params [["_weapon", "", [""]]];
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private _config = configFile >> "CfgWeapons" >> _weapon;
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if (!isClass _config) exitWith {
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[] // return
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};
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private _muzzles = [];
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// Get config case muzzle names
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{
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if (_x == "this") then {
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_muzzles pushBack (configName _config);
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} else {
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if (isClass (_config >> _x)) then {
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_muzzles pushBack (configName (_config >> _x));
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};
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};
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} forEach getArray (_config >> "muzzles");
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_muzzles // return
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