ACE3/addons/respawn/functions/fnc_teleportToRallypoint.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Teleports a unit to a rallypoint
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Side <SIDE>
* 2: Rallypoint name <STRING>
*
* Return Value:
* None
*
* Example:
* [ACE_player, side ACE_Player, rallypoint_name] call ace_respawn_fnc_teleportToRallypoint;
*
* Public: No
*/
params ["_unit", "_side", "_rallypoint"];
private _toBase = _rallypoint find "_Base" != -1;
_rallypoint = missionNamespace getVariable [_rallypoint, objNull];
if (isNull _rallypoint) exitWith {};
_unit setPosASL getPosASL _rallypoint;
[[localize LSTRING(TeleportedToRallypoint), localize LSTRING(TeleportedToBase)] select _toBase] call EFUNC(common,displayTextStructured);