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742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2
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* Damages a body part of a local unit. Does not kill the unit.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Update Head <BOOLEAN>
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* 2: Update Body <BOOLEAN>
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* 3: Update Arms <BOOLEAN>
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* 4: Update Legs <BOOLEAN>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, true, true, true, true] call ace_medical_engine_fnc_updateBodyPartVisuals
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*
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* Public: No
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*/
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params ["_unit", "_updateHead", "_updateBody", "_updateArms", "_updateLegs"];
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TRACE_5("updateBodyPartVisuals",_unit,_updateHead,_updateBody,_updateArms,_updateLegs);
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private _bodyPartDamage = _unit getVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0]];
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if (_updateHead) then {
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[_unit, "head", (_bodyPartDamage select 0) > VISUAL_BODY_DAMAGE_THRESHOLD] call FUNC(damageBodyPart);
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};
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if (_updateBody) then {
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[_unit, "body", (_bodyPartDamage select 1) > VISUAL_BODY_DAMAGE_THRESHOLD] call FUNC(damageBodyPart);
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};
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if (_updateArms) then {
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[_unit, "arms", ((_bodyPartDamage select 2) max (_bodyPartDamage select 3)) > VISUAL_BODY_DAMAGE_THRESHOLD] call FUNC(damageBodyPart);
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};
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if (_updateLegs) then {
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[_unit, "legs", ((_bodyPartDamage select 4) max (_bodyPartDamage select 5)) > VISUAL_BODY_DAMAGE_THRESHOLD] call FUNC(damageBodyPart);
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};
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