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742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
47 lines
1.7 KiB
Plaintext
47 lines
1.7 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Glowbal
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* Update total wound bleeding based on open wounds and tourniquets
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* Wound bleeding = percentage of cardiac output lost
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [player] call ace_medical_status_fnc_updateWoundBloodLoss
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*
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* Public: No
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*/
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params ["_unit"];
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private _tourniquets = GET_TOURNIQUETS(_unit);
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private _bodyPartBleeding = [0,0,0,0,0,0];
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{
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private _partIndex = ALL_BODY_PARTS find _x;
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if (_tourniquets select _partIndex == 0) then {
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{
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_x params ["", "_amountOf", "_bleeeding"];
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_bodyPartBleeding set [_partIndex, (_bodyPartBleeding select _partIndex) + (_amountOf * _bleeeding)];
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} forEach _y;
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};
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} forEach GET_OPEN_WOUNDS(_unit);
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if (_bodyPartBleeding isEqualTo [0,0,0,0,0,0]) then {
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TRACE_1("updateWoundBloodLoss-none",_unit);
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_unit setVariable [VAR_WOUND_BLEEDING, 0, true];
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} else {
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_bodyPartBleeding params ["_headBleeding", "_bodyBleeding", "_leftArmBleeding", "_rightArmBleeding", "_leftLegBleeding", "_rightLegBleeding"];
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private _bodyBleedingRate = ((_headBleeding min 0.9) + (_bodyBleeding min 1.0)) min 1.0;
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private _limbBleedingRate = ((_leftArmBleeding min 0.3) + (_rightArmBleeding min 0.3) + (_leftLegBleeding min 0.5) + (_rightLegBleeding min 0.5)) min 1.0;
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// limb bleeding is scaled down based on the amount of body bleeding
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_limbBleedingRate = _limbBleedingRate * (1 - _bodyBleedingRate);
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TRACE_3("updateWoundBloodLoss-bleeding",_unit,_bodyBleedingRate,_limbBleedingRate);
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_unit setVariable [VAR_WOUND_BLEEDING, _bodyBleedingRate + _limbBleedingRate, true];
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};
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