ACE3/addons/movement/functions/fnc_handleVirtualMass.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Recalculate the units loadCoef to emulate a mass added to uniform, vest or backpack.
*
* Arguments:
* 0: The Unit (usually the player) <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob] call ace_movement_fnc_handleVirtualMass
*
* Public: No
*/
params ["_unit"];
if (isNull _unit) exitWith {};
// add sum of virtual loads
private _virtualLoad = 0;
{
_virtualLoad = _virtualLoad + (_x getVariable [QGVAR(vLoad), 0]);
} forEach [
_unit,
uniformContainer _unit,
vestContainer _unit,
backpackContainer _unit
];
_unit setVariable [QGVAR(totalLoad), (loadAbs _unit + _virtualLoad)];
// get absolute vanilla load
private _absLoad = getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");
// try to preserve other changes to the "LoadCoef" unitTrait
private _loadCoef = _unit getVariable QGVAR(loadCoef);
if (isNil "_loadCoef") then {
_loadCoef = _unit getUnitTrait "loadCoef";
_unit setVariable [QGVAR(loadCoef), _loadCoef, true];
};
// calc. new "virtual" loadCoef
private _virtualLoadCoef = (1 + _virtualLoad / _absLoad) * _loadCoef;
_unit setUnitTrait ["loadCoef", _virtualLoadCoef];