ACE3/addons/repair/functions/fnc_spawnObject.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

35 lines
854 B
Plaintext

#include "..\script_component.hpp"
/*
* Author: commy2
* Spawns an object of specified string, at specified position with specified damage taken.
*
* Arguments:
* 0: Item classname <STRING>
* 1: Position ASL <ARRAY>
* 2: Damage <NUMBER>
*
* Return Value:
* The new object <OBJECT>
*
* Example:
* ["classname", [0, 0, 0], 1] call ace_repair_fnc_spawnObject
*
* Public: No
*/
params ["_item", "_position", ["_damage", 0]];
TRACE_3("params",_item,_position,_damage);
// randomized end position
_position = _position vectorAdd [1 - random 2, 1 - random 2, 0];
private _newObject = createVehicle [_item, _position, [], 0, "NONE"];
_newObject setPosASL _position;
_newObject setDamage _damage;
[QEGVAR(common,fixCollision), _newObject] call CBA_fnc_localEvent;
[QEGVAR(common,fixPosition), _newObject] call CBA_fnc_localEvent;
_newObject