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742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
44 lines
1.0 KiB
Plaintext
44 lines
1.0 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Winter
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* Sets the player's current view distance according to whether s/he is on foot, in a land vehicle or in an air vehicle.
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*
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* Arguments:
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* 0: Show Prompt <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_viewdistance_fnc_adaptViewDistance
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*
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* Public: No
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*/
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params ["_showPrompt"];
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if (!GVAR(enabled) || isNull ACE_player) exitWith {};
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private _vehicle = vehicle ACE_player;
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ACE_controlledUAV params ["_uav"];
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if (!isNull _uav) then {
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TRACE_1("using UAV",ACE_controlledUAV);
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_vehicle = _uav;
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};
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private _landVehicle = _vehicle isKindOf "LandVehicle" || {_vehicle isKindOf "Ship_F"};
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private _airVehicle = _vehicle isKindOf "Air";
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if (!_landVehicle && !_airVehicle) exitWith {
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[GVAR(viewDistanceOnFoot), _showPrompt] call FUNC(changeViewDistance);
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};
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if (_landVehicle) exitWith {
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[GVAR(viewDistanceLandVehicle), _showPrompt] call FUNC(changeViewDistance);
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};
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if (_airVehicle) exitWith {
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[GVAR(viewDistanceAirVehicle), _showPrompt] call FUNC(changeViewDistance);
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};
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