ACE3/addons/dragging/functions/fnc_handleScrollWheel.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: L-H, commy2
* Handles raising and lowering the dragged weapon to be able to place it on top of objects.
*
* Arguments:
* 0: Scroll amount <NUMBER>
*
* Return Value:
* Handled or not. <BOOL>
*
* Example:
* [0.1] call ace_dragging_fnc_handleScrollWheel;
*
* Public: No
*/
params ["_scrollAmount"];
private _unit = ACE_player;
// EH is always assigned. Exit and don't overwrite input if not carrying
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {false};
private _carriedItem = _unit getVariable [QGVAR(carriedObject), objNull];
// Disabled for persons
if (_carriedItem isKindOf "CAManBase") exitWith {false};
if !(CBA_events_control) then {
// Raise/lower
// Move carried item 15 cm per scroll interval
_scrollAmount = _scrollAmount * 0.15;
private _position = getPosASL _carriedItem;
private _maxHeight = (_unit modelToWorldVisualWorld [0, 0, 0]) select 2;
_position set [2, ((_position select 2) + _scrollAmount min (_maxHeight + 1.5)) max _maxHeight];
// Move up/down object and reattach at current position
detach _carriedItem;
// Uses this method of selecting position because setPosATL did not have immediate effect
private _positionChange = _position vectorDiff (getPosASL _carriedItem);
private _selectionPosition = _unit worldToModel (ASLtoAGL getPosWorld _carriedItem);
_selectionPosition = _selectionPosition vectorAdd _positionChange;
_carriedItem attachTo [_unit, _selectionPosition];
// Reset the carry direction
private _direction = _carriedItem getVariable [QGVAR(carryDirection_temp), _carriedItem getVariable [QGVAR(carryDirection), 0]];
[QEGVAR(common,setDir), [_carriedItem, _direction], _carriedItem] call CBA_fnc_targetEvent;
} else {
// Rotate
private _direction = _carriedItem getVariable [QGVAR(carryDirection_temp), _carriedItem getVariable [QGVAR(carryDirection), 0]];
_scrollAmount = _scrollAmount * 10;
_direction = _direction + _scrollAmount;
[QEGVAR(common,setDir), [_carriedItem, _direction], _carriedItem] call CBA_fnc_targetEvent;
_carriedItem setVariable [QGVAR(carryDirection_temp), _direction];
};
true