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201 lines
8.1 KiB
C++
201 lines
8.1 KiB
C++
class CfgAmmo {
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class ammo_Missile_AMRAAM_C;
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class M_Zephyr;
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// AIM-120
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class GVAR(a): M_Zephyr {
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missileLockCone = 30;
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missileKeepLockedCone = 30;
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missileLockMaxDistance = 16000;
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missileLockMinDistance = 500;
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author = "Brandon (TCVM)";
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maneuvrability = 0;
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flightProfiles[] = {"Direct", "Loft"};
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class Direct {}; // dummy to allow for F cycling of missile mode
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class Loft {};
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 30; // Minium flap deflection for guidance
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yawRate = 30; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "DopplerRadar";
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seekerTypes[] = { "DopplerRadar" };
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lockableTypes[] = {"Air"};
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minimumSpeedFilter = 25; // filter out targets that have a closing velocity less than this
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minimumTimeFilter = 0.0001; // filter out targets that are this close to the ground (speed of light)
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maxTerrainCheck = 16000; // How far we should check for terrain
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "ZeroEffortMiss";
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navigationTypes[] = { "ZeroEffortMiss" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 50; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR", "LOFT"};
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useModeForAttackProfile = 1;
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};
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};
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class GVAR(c): ammo_Missile_AMRAAM_C {
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missileLockCone = 30;
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missileKeepLockedCone = 30;
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missileLockMaxDistance = 16000;
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missileLockMinDistance = 500;
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author = "Brandon (TCVM)";
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maneuvrability = 0;
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flightProfiles[] = {"Direct", "Loft"};
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class Direct {}; // dummy to allow for F cycling of missile mode
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class Loft {};
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 30; // Minium flap deflection for guidance
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yawRate = 30; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "DopplerRadar";
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seekerTypes[] = { "DopplerRadar" };
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lockableTypes[] = {"Air"};
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minimumSpeedFilter = 25; // filter out targets that have a closing velocity less than this
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minimumTimeFilter = 0.0001; // filter out targets that are this close to the ground (speed of light)
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maxTerrainCheck = 16000; // How far we should check for terrain
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "ZeroEffortMiss";
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navigationTypes[] = { "ZeroEffortMiss" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 50; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR", "LOFT"};
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useModeForAttackProfile = 1;
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};
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};
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class ammo_Missile_AMRAAM_D;
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class GVAR(d): ammo_Missile_AMRAAM_D {
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missileLockCone = 45;
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missileKeepLockedCone = 45;
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missileLockMaxDistance = 16000;
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missileLockMinDistance = 500;
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author = "Brandon (TCVM)";
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maneuvrability = 0;
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flightProfiles[] = {"Direct", "TopDown"};
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class Direct {}; // dummy to allow for F cycling of missile mode
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class TopDown {};
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 45; // Minium flap deflection for guidance
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yawRate = 45; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "DopplerRadar";
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seekerTypes[] = { "DopplerRadar" };
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lockableTypes[] = {"Air"};
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minimumSpeedFilter = 15; // filter out targets that have a closing velocity less than this
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minimumTimeFilter = 0.00005; // filter out targets that are this close to the ground (speed of light)
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maxTerrainCheck = 16000; // How far we should check for terrain
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "ZeroEffortMiss";
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navigationTypes[] = { "ZeroEffortMiss" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 50; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR", "LOFT"};
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useModeForAttackProfile = 1;
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};
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};
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// R-77
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class ammo_Missile_AA_R77;
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class GVAR(r77): ammo_Missile_AA_R77 {
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missileLockCone = 50;
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missileKeepLockedCone = 50;
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missileLockMaxDistance = 16000;
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missileLockMinDistance = 500;
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author = "Brandon (TCVM)";
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maneuvrability = 0;
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flightProfiles[] = {"Direct", "TopDown"};
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class Direct {}; // dummy to allow for F cycling of missile mode
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class TopDown {};
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 40; // Minium flap deflection for guidance
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yawRate = 40; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "DopplerRadar";
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seekerTypes[] = { "DopplerRadar" };
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lockableTypes[] = {"Air"};
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minimumSpeedFilter = 15; // filter out targets that have a closing velocity less than this
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minimumTimeFilter = 0.00005; // filter out targets that are this close to the ground (speed of light)
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maxTerrainCheck = 16000; // How far we should check for terrain
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "ZeroEffortMiss";
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navigationTypes[] = { "ZeroEffortMiss" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 50; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR", "LOFT"};
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useModeForAttackProfile = 1;
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};
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};
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};
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