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33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
class CfgWeapons {
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class weapon_LGBLauncherBase;
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class GVAR(12): weapon_LGBLauncherBase {
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displayName = CSTRING(12);
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magazines[] = {
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QGVAR(2Rnd_12),
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QGVAR(2Rnd_GBU12_LGB_MI10),
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QGVAR(4Rnd_GBU12),
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QGVAR(gbu12),
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QGVAR(1_PylonMissile_1Rnd_12),
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QGVAR(PylonMissile_Bomb_GBU12_x1),
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QGVAR(PylonRack_Bomb_GBU12_x2)
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};
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EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
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EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
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};
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class GVAR(FAB250): weapon_LGBLauncherBase {
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displayName = CSTRING(fab250);
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magazines[] = {
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QGVAR(1Rnd_FAB250),
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QGVAR(2Rnd_FAB250),
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QGVAR(1_PylonMissile_1Rnd_FAB250),
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QGVAR(PylonMissile_1Rnd_FAB250)
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};
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EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
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EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
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};
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};
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