ACE3/addons/gbu/CfgWeapons.hpp
Brandon Danyluk 988768ae3d localise gbu
2021-05-01 23:36:45 -06:00

33 lines
1.0 KiB
C++

class CfgWeapons {
class weapon_LGBLauncherBase;
class GVAR(12): weapon_LGBLauncherBase {
displayName = CSTRING(12);
magazines[] = {
QGVAR(2Rnd_12),
QGVAR(2Rnd_GBU12_LGB_MI10),
QGVAR(4Rnd_GBU12),
QGVAR(gbu12),
QGVAR(1_PylonMissile_1Rnd_12),
QGVAR(PylonMissile_Bomb_GBU12_x1),
QGVAR(PylonRack_Bomb_GBU12_x2)
};
EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
};
class GVAR(FAB250): weapon_LGBLauncherBase {
displayName = CSTRING(fab250);
magazines[] = {
QGVAR(1Rnd_FAB250),
QGVAR(2Rnd_FAB250),
QGVAR(1_PylonMissile_1Rnd_FAB250),
QGVAR(PylonMissile_1Rnd_FAB250)
};
EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
};
};