ACE3/addons/gbu/CfgWeapons.hpp

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class CfgWeapons {
class weapon_LGBLauncherBase;
class GVAR(12): weapon_LGBLauncherBase {
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displayName = CSTRING(12);
magazines[] = {
QGVAR(2Rnd_12),
QGVAR(2Rnd_GBU12_LGB_MI10),
QGVAR(4Rnd_GBU12),
QGVAR(gbu12),
QGVAR(1_PylonMissile_1Rnd_12),
QGVAR(PylonMissile_Bomb_GBU12_x1),
QGVAR(PylonRack_Bomb_GBU12_x2)
};
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EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
};
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class GVAR(FAB250): weapon_LGBLauncherBase {
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displayName = CSTRING(fab250);
magazines[] = {
QGVAR(1Rnd_FAB250),
QGVAR(2Rnd_FAB250),
QGVAR(1_PylonMissile_1Rnd_FAB250),
QGVAR(PylonMissile_1Rnd_FAB250)
};
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EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
};
};