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1.2 KiB
1.2 KiB
layout | title | description | group | order | parent |
---|---|---|---|---|---|
wiki | Advanced Vehicle Damage | Vehicle damage in ACE3 provides a revolutionary experience and functionality providing direct model access from SQF for addon makers to customize their damage models to extreme detail. | framework | 5 | wiki |
1. Overview
2. Call Structure
3. Data and Types
ACE Hit Events
All hit events are structured as an array of [selectionName, damageData]. For example:
hit_thermal event - [ ["magazine001", [0.5, 2000, 3.0]], ["crew02", [0.3, 577, 1]] ]
ace_vehicledamage_hit_kenetic
[keneticEnergy, surfaceArea] surfaceArea - 0.0 - 1.0 of selection
ace_vehicledamage_hit_thermal
[initialTempterature, finalTemperature, varianceSpeed, surfaceArea] surfaceArea - 0.0 - 1.0 of selection
ace_vehicledamage_hit_pressure
[initialPressure, finalPressure, varianceSpeed, waveSpeed, surfaceArea] surfaceArea - 0.0 - 1.0 of selection
ace_vehicledamage_hit_material
[deconstruction, surfaceArea] deconstruction - 0.0 - 1.0 amount of physical deconstruction of selection surfaceArea - 0.0 - 1.0 of selection