ACE3/addons/arsenal/functions/fnc_attributeLoad.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: mharis001
* Initializes the 3DEN's ace arsenal attribute.
*
* Arguments:
* 0: Attribute controls group <CONTROL>
* 1: Attribute value <ARRAY>
*
* Return Value:
* None
*
* Example:
* [CONTROL, [[], 0]] call ace_arsenal_fnc_attributeLoad
*
* Public: No
*/
params ["_controlsGroup", "_value"];
TRACE_1("Initializing 3DEN attribute",_value);
// Store working attribute value
uiNamespace setVariable [QGVAR(attributeValue), _value];
// Add keyDown EH to display; Does not work properly when added to controls group
(ctrlParent _controlsGroup) displayAddEventHandler ["KeyDown", {call FUNC(attributeKeyDown)}];
// Handle selected mode
if (_value select 1 > 0) then {
(_controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_MODE) lbSetCurSel 1;
(_controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_LIST_RIGHT) ctrlSetText SYMBOL_ITEM_REMOVE;
};
// Trigger category selection for last selected category to populate list
private _category = uiNamespace getVariable [QGVAR(attributeCategory), 0];
(_controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_CATEGORY) lbSetCurSel _category;
[_controlsGroup, _category] call FUNC(attributeCategory);