ACE3/addons/medical/functions/fnc_actionLoadUnit.sqf
Glowbal 093d340ee7 Changed: Dragging/carrying now works for units with broken legs
Added unload and load of unconscious units
2015-04-09 21:23:10 +02:00

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/*
* Author: Glowbal
* Action for loading an unconscious or dead unit in the nearest vechile
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
*
* Return Value:
* NONE
*
* Public: No
*/
#include "script_component.hpp"
private ["_caller", "_target","_vehicle", "_loaded"];
_caller = _this select 0;
_target = _this select 1;
if ([_target] call EFUNC(common,isAwake)) exitwith {
// TODO localization
["displayTextStructured", [_caller], [["This person (%1) is awake and cannot be loaded", [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent);
};
if ([_target] call FUNC(isBeingCarried)) then {
[_caller, _target] call FUNC(dropObject_carry);
};
if ([_target] call FUNC(isBeingDragged)) then {
[_caller, _target] call FUNC(dropObject);
};
_vehicle = [_caller, _target] call EFUNC(common,loadPerson);
if (!isNull _vehicle) then {
if (!isnil QGVAR(DROP_ADDACTION)) then {
_caller removeAction GVAR(DROP_ADDACTION);
GVAR(DROP_ADDACTION) = nil;
};
};