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40 lines
1.8 KiB
Markdown
40 lines
1.8 KiB
Markdown
---
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layout: wiki
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title: Ballistics
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group: feature
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parent: wiki
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---
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# Overview
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### Realistic rifle ammunition
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Changes include adjusted muzzle velocity, air friction and dispersion based on real life values.
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### Body armour nerf
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Nerfs protection values of vests, CSAT uniforms and various campaign only gear to more realistic levels comparable to Arma 2 levels.
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### Realistic silencers and sub-sonic ammunition
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Silencers no longer decrease the muzzle velocity and are generally less effective when used with normal ammunition. They now only remove the muzzle blast and flash. To prevent the crack caused by super sonic projectiles, ACE introduces sub sonic ammunition. This is also fully compatible with AI. Sub sonic ammunition is available for the calibers 5.56mm, 6.5mm and 7.62mm.
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### Armour piercing ammunition
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Armour piercing rounds have higher penetration values against light armoured targets or other obstacles on the battlefield. Their drawback is a slighly decreased man-stopping power. AP rounds are available for the calibers 5.56mm, 6.5mm and 7.62mm.
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### IR-Dim tracer ammunition
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IR-Dim ammunition is similar to tracer rounds, but their tracers are only visible using night vision devices.
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### M118 Long range ammunition
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The M14 EBR now uses ammunition with decreased muzzle velocity and air friction to improve precission on long ranges.
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### Flash suppressors
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Flash suppressors are similar to sound suppressors and prevent the muzzle flash reducing visibilty without decreasing combat effectiveness. Flash suppressors are available for the calibers 5.56mm, 6.5mm, 7.62mm, .45 ACP and 9mm.
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# Usage
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Short overview of how to use the feature, e.g. menu options, key bindings,
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instructions. May not apply to all modules.
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# Dependencies
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List of modules that must be present for this module to work.
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