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fnc_checkLos.sqf
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Changed: Laser functionality tweaking
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2015-04-02 09:35:36 -07:00 |
fnc_drawVisibleLaserTargets.sqf
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Integarate laser code into SALH guidance + self_designate. Note todo items.
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2015-04-12 11:01:22 -07:00 |
fnc_findLaserDesignator.sqf
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Fixes: Laser designator now uses strongest ray result.
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2015-04-08 08:48:08 -07:00 |
fnc_findStrongestRay.sqf
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Changed: Laser functionality tweaking
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2015-04-02 09:35:36 -07:00 |
fnc_handleLaserOff.sqf
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Seeker system and network enabled laser simulation.
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2015-04-11 18:36:10 -07:00 |
fnc_handleLaserOn.sqf
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Seeker system and network enabled laser simulation.
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2015-04-11 18:36:10 -07:00 |
fnc_laser_init.sqf
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Integarate laser code into SALH guidance + self_designate. Note todo items.
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2015-04-12 11:01:22 -07:00 |
fnc_laserOff.sqf
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Seeker system and network enabled laser simulation.
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2015-04-11 18:36:10 -07:00 |
fnc_laserOn.sqf
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Integarate laser code into SALH guidance + self_designate. Note todo items.
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2015-04-12 11:01:22 -07:00 |
fnc_laserTargetPFH.sqf
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Changed: Laser functionality tweaking
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2015-04-02 09:35:36 -07:00 |
fnc_rotateVectLine.sqf
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Seeker system and network enabled laser simulation.
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2015-04-11 18:36:10 -07:00 |
fnc_rotateVectLineGetMap.sqf
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Seeker system and network enabled laser simulation.
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2015-04-11 18:36:10 -07:00 |
fnc_seekerFindLaserSpot.sqf
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Seeker system and network enabled laser simulation.
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2015-04-11 18:36:10 -07:00 |
fnc_shootCone.sqf
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Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot).
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2015-04-11 20:14:03 -07:00 |
fnc_shootRay.sqf
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Seeker system and network enabled laser simulation.
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2015-04-11 18:36:10 -07:00 |
fnc_translateToModelSpace.sqf
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big code clean up
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2015-01-12 21:14:27 -08:00 |
fnc_translateToWeaponSpace.sqf
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Changed: Laser functionality tweaking
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2015-04-02 09:35:36 -07:00 |
script_component.hpp
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big code clean up
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2015-01-12 21:14:27 -08:00 |