ACE3/addons/laser/functions
2015-04-12 11:01:22 -07:00
..
fnc_checkLos.sqf Changed: Laser functionality tweaking 2015-04-02 09:35:36 -07:00
fnc_drawVisibleLaserTargets.sqf Integarate laser code into SALH guidance + self_designate. Note todo items. 2015-04-12 11:01:22 -07:00
fnc_findLaserDesignator.sqf Fixes: Laser designator now uses strongest ray result. 2015-04-08 08:48:08 -07:00
fnc_findStrongestRay.sqf Changed: Laser functionality tweaking 2015-04-02 09:35:36 -07:00
fnc_handleLaserOff.sqf Seeker system and network enabled laser simulation. 2015-04-11 18:36:10 -07:00
fnc_handleLaserOn.sqf Seeker system and network enabled laser simulation. 2015-04-11 18:36:10 -07:00
fnc_laser_init.sqf Integarate laser code into SALH guidance + self_designate. Note todo items. 2015-04-12 11:01:22 -07:00
fnc_laserOff.sqf Seeker system and network enabled laser simulation. 2015-04-11 18:36:10 -07:00
fnc_laserOn.sqf Integarate laser code into SALH guidance + self_designate. Note todo items. 2015-04-12 11:01:22 -07:00
fnc_laserTargetPFH.sqf Changed: Laser functionality tweaking 2015-04-02 09:35:36 -07:00
fnc_rotateVectLine.sqf Seeker system and network enabled laser simulation. 2015-04-11 18:36:10 -07:00
fnc_rotateVectLineGetMap.sqf Seeker system and network enabled laser simulation. 2015-04-11 18:36:10 -07:00
fnc_seekerFindLaserSpot.sqf Seeker system and network enabled laser simulation. 2015-04-11 18:36:10 -07:00
fnc_shootCone.sqf Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot). 2015-04-11 20:14:03 -07:00
fnc_shootRay.sqf Seeker system and network enabled laser simulation. 2015-04-11 18:36:10 -07:00
fnc_translateToModelSpace.sqf big code clean up 2015-01-12 21:14:27 -08:00
fnc_translateToWeaponSpace.sqf Changed: Laser functionality tweaking 2015-04-02 09:35:36 -07:00
script_component.hpp big code clean up 2015-01-12 21:14:27 -08:00