Logo
Explore Help
Sign In
Arma3_Epoch/ACE3
1
0
Fork 0
You've already forked ACE3
mirror of https://github.com/acemod/ACE3.git synced 2025-07-25 21:02:48 +00:00
Code Issues Packages Projects Releases Wiki Activity
2,257 Commits 61 Branches 105 Tags
01797fd3b92c36833ed12fba2690aec8380b573d
Commit Graph

11 Commits

Author SHA1 Message Date
jaynus
01797fd3b9 Integarate laser code into SALH guidance + self_designate. Note todo items. 2015-04-12 11:01:22 -07:00
Nou
40c5de8cfb Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot). 2015-04-11 20:14:03 -07:00
Nou
db3f816843 Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot). 2015-04-11 20:13:52 -07:00
Nou
8386c0e22a Seeker system and network enabled laser simulation. 2015-04-11 18:36:10 -07:00
jaynus
177be598d7 Fixes: Laser designator now uses strongest ray result. 2015-04-08 08:48:08 -07:00
jaynus
64724737cd Code passing cleanup. 2015-04-08 08:35:24 -07:00
jaynus
d3d5554c49 Laser designation information localized to vehicle. 2015-04-07 12:35:34 -07:00
jaynus
2ea7ecdbf7 Working save. 2015-04-07 12:11:28 -07:00
Nou
6541600d44 Switch everything to use modelToWorldVisual instead of modelToWorld. 2015-04-03 15:26:27 -07:00
jaynus
ec64a1b0ca Changed: Laser functionality tweaking
Changed: DAGR deflection refinement
Clean up of tabs
2015-04-02 09:35:36 -07:00
jaynus
3fb2a8e245 big code clean up 2015-01-12 21:14:27 -08:00
Powered by Gitea Version: 1.24.2 Page: 45ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API