ACE3/addons/reloadlaunchers
Kyle Mckay 56123591a0
Update contribution documents (#8382)
* Update code guidelines for script_component

* Update contributing documents for pull requests

- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)

* Remove listed maintainer from component readmes

We have almost never used these and serve as a source of confusion for
new contributors.
2021-08-16 20:17:56 +01:00
..
functions Headers - Fix function names in examples (#7663) 2020-04-25 08:41:45 +02:00
$PBOPREFIX$ add reloadable launcher 2015-03-18 18:25:53 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
CfgWeapons.hpp reload event, some basic functions 2015-03-18 20:17:53 +01:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Update: Minor changes on Simplified Chinese translation. (#7829) 2020-08-04 10:15:03 -05:00
XEH_postInit.sqf qGVAR overheating and reloadlaunchers 2016-05-25 20:13:36 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_reloadlaunchers

Add the ability to reload someone else's launcher.