ACE3/addons/zeus
alganthe 02faf0a104 fixed zeus addobjects
The module part in CfgVehicles.hpp was missing.

Signed-off-by: alganthe <alganthe@live.fr>
2015-09-16 06:20:05 +02:00
..
functions Merge pull request #2163 from acemod/add-objects-to-curator 2015-08-21 13:53:45 +01:00
ui Added assign medic, medicalfacility and medical vehicle curator modules 2015-08-15 18:25:48 +02:00
$PBOPREFIX$ added zeus changes module 2015-05-09 20:24:39 +01:00
ACE_Settings.hpp fixed zeus addobjects 2015-09-16 06:20:05 +02:00
CfgEventHandlers.hpp Switched to serverInit instead of init as per suggestion from @SilentSpike 2015-08-15 20:39:22 +02:00
CfgVehicles.hpp fixed zeus addobjects 2015-09-16 06:20:05 +02:00
config.cpp Added assign medic, medicalfacility and medical vehicle curator modules 2015-08-15 18:25:48 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Disable zeus settings by default 2015-05-11 18:15:45 +01:00
stringtable.xml Merge branch 'release' into portuguese 2015-09-10 21:59:30 +02:00
XEH_preInit.sqf Merge pull request #2163 from acemod/add-objects-to-curator 2015-08-21 13:53:45 +01:00

ace_zeus

Provides control over various aspects of Zeus:

  • Ascension messages
  • Eagle
  • Wind sounds
  • Ordnance radio messages
  • Mine markers

Maintainers

The people responsible for merging changes to this component or answering potential questions.