ACE3/optionals/compat_gm
Dystopian 0321545098
Rearm - Add enable setting (#8067)
* Add enable setting

* Update test

* Optimize eden macro

* Fix bad command name in eden

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

* Cleanup unused argument

* Handle RHS config

* Optimize init function a little

* Improve macro

Co-authored-by: jonpas <jonpas33@gmail.com>

* compats and leftovers

* function header (sorry jonpas)

* add enabled check to initSupplyVehicle

* use toString

* fix validate

* inheritance cleanup

---------

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-07-28 12:47:23 +03:00
..
functions Add Global Mobilization Compatibility (#7835) 2021-10-14 10:48:54 -05:00
$PBOPREFIX$ Add Global Mobilization Compatibility (#7835) 2021-10-14 10:48:54 -05:00
CfgAmmo.hpp GM Compat - Fix inheritance issues (#8546) 2021-10-17 22:15:27 +02:00
CfgEventHandlers.hpp Various - use compile_script macro for new addons (#8516) 2021-10-15 12:53:44 -05:00
CfgMagazines.hpp GM Compat - Fix explosives not being placeable (#8739) 2022-03-07 12:24:52 -06:00
CfgVehicles.hpp Rearm - Add enable setting (#8067) 2023-07-28 12:47:23 +03:00
CfgWeapons.hpp GM Compat - Credit and cleanup (#8579) 2021-10-22 21:02:05 +02:00
config.cpp Rearm - Add enable setting (#8067) 2023-07-28 12:47:23 +03:00
script_component.hpp Add Global Mobilization Compatibility (#7835) 2021-10-14 10:48:54 -05:00
XEH_preinit.sqf Arsenal - GM Compat - Add uniform details support (#9169) 2023-03-15 21:02:02 +01:00
XEH_PREP.hpp Add Global Mobilization Compatibility (#7835) 2021-10-14 10:48:54 -05:00
XEH_preStart.sqf Add Global Mobilization Compatibility (#7835) 2021-10-14 10:48:54 -05:00