ACE3/optionals/compat_gm/config.cpp
Dystopian 0321545098
Rearm - Add enable setting (#8067)
* Add enable setting

* Update test

* Optimize eden macro

* Fix bad command name in eden

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

* Cleanup unused argument

* Handle RHS config

* Optimize init function a little

* Improve macro

Co-authored-by: jonpas <jonpas33@gmail.com>

* compats and leftovers

* function header (sorry jonpas)

* add enabled check to initSupplyVehicle

* use toString

* fix validate

* inheritance cleanup

---------

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-07-28 12:47:23 +03:00

22 lines
580 B
C++

#include "script_component.hpp"
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_csw", "ace_explosives", "ace_refuel", "ace_repair", "gm_core"};
author = ECSTRING(common,ACETeam);
authors[] = {"sancron", "nomisum"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};
#include "CfgAmmo.hpp"
#include "CfgEventHandlers.hpp"
#include "CfgMagazines.hpp"
#include "CfgWeapons.hpp"
#include "CfgVehicles.hpp"