ACE3/addons/repair/functions/fnc_canRepairTrack.sqf
2015-08-31 21:22:22 +02:00

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/*
* Author: commy2
* Check if the unit can replace given wheel of the vehicle.
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
* 1: Vehicle to repair <OBJECT>
* 2: Selected hitpoint <STRING>
*
* Return Value:
* None
*
* Example:
* [unit, vehicle, "hitpoint"] call ace_repair_fnc_canRepairTrack
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target", "_hitPoint", ["_wheel",false]];
TRACE_4("params",_unit,_target,_hitPoint,_wheel);
// TODO [_unit, _wheel] call EFUNC(common,claim); on start of action
if (typeName _wheel == "OBJECT") then {
// not near interpret as objNull
if !(_wheel in nearestObjects [_unit, ["ACE_Track"], 5]) then {
_wheel = objNull;
};
} else {
_wheel = objNull;
{
if ([_unit, _x, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {
_wheel = _x;
};
} forEach nearestObjects [_unit, ["ACE_Track"], 5];
};
if (isNull _wheel || damage _wheel >= 1) exitWith {false};
alive _target && {_target getHitPointDamage _hitPoint > 0}