mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
138 lines
4.3 KiB
SQL
138 lines
4.3 KiB
SQL
#if 0
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//
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// COLOR 0 xyzw 0 NONE float xyzw
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// TEXCOORD 0 xy 1 NONE float xy
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Target 0 xyzw 0 TARGET float xyzw
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//
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//
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// Sampler/Resource to DX9 shader sampler mappings:
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//
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// Target Sampler Source Sampler Source Resource
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// -------------- --------------- ----------------
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// s0 s0 t0
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//
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//
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// Level9 shader bytecode:
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//
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ps_2_0
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dcl t0
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dcl t1.xy
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dcl_2d s0
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texld r0, t1, s0
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mul r0, r0, t0
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mov oC0, r0
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// approximately 3 instruction slots used (1 texture, 2 arithmetic)
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ps_4_0
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dcl_constantbuffer cb0[1], immediateIndexed
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dcl_sampler s0, mode_default
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dcl_resource_texture2d (float,float,float,float) t0
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dcl_input_ps linear v0.xyzw
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dcl_input_ps linear v1.xy
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dcl_output o0.xyzw
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dcl_temps 1
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sample r0.xyzw, v1.xyxx, t0.xyzw, s0
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mul o0.xyzw, r0.xyzw, v0.xyzw
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ret
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// Approximately 0 instruction slots used
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#endif
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const BYTE BasicEffect_PSBasicTxNoFog[] =
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{
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68, 88, 66, 67, 62, 231,
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156, 88, 145, 159, 172, 51,
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164, 207, 207, 254, 124, 230,
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155, 106, 1, 0, 0, 0,
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232, 1, 0, 0, 4, 0,
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0, 0, 48, 0, 0, 0,
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184, 0, 0, 0, 100, 1,
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0, 0, 180, 1, 0, 0,
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65, 111, 110, 57, 128, 0,
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0, 0, 128, 0, 0, 0,
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0, 2, 255, 255, 88, 0,
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0, 0, 40, 0, 0, 0,
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0, 0, 40, 0, 0, 0,
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40, 0, 0, 0, 40, 0,
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1, 0, 36, 0, 0, 0,
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40, 0, 0, 0, 0, 0,
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0, 2, 255, 255, 31, 0,
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0, 2, 0, 0, 0, 128,
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0, 0, 15, 176, 31, 0,
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0, 2, 0, 0, 0, 128,
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1, 0, 3, 176, 31, 0,
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0, 2, 0, 0, 0, 144,
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0, 8, 15, 160, 66, 0,
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0, 3, 0, 0, 15, 128,
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1, 0, 228, 176, 0, 8,
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228, 160, 5, 0, 0, 3,
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0, 0, 15, 128, 0, 0,
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228, 128, 0, 0, 228, 176,
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1, 0, 0, 2, 0, 8,
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15, 128, 0, 0, 228, 128,
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255, 255, 0, 0, 83, 72,
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68, 82, 164, 0, 0, 0,
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64, 0, 0, 0, 41, 0,
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0, 0, 89, 0, 0, 4,
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70, 142, 32, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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90, 0, 0, 3, 0, 96,
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16, 0, 0, 0, 0, 0,
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88, 24, 0, 4, 0, 112,
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16, 0, 0, 0, 0, 0,
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85, 85, 0, 0, 98, 16,
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0, 3, 242, 16, 16, 0,
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0, 0, 0, 0, 98, 16,
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0, 3, 50, 16, 16, 0,
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1, 0, 0, 0, 101, 0,
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0, 3, 242, 32, 16, 0,
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0, 0, 0, 0, 104, 0,
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0, 2, 1, 0, 0, 0,
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69, 0, 0, 9, 242, 0,
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16, 0, 0, 0, 0, 0,
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70, 16, 16, 0, 1, 0,
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0, 0, 70, 126, 16, 0,
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0, 0, 0, 0, 0, 96,
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16, 0, 0, 0, 0, 0,
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56, 0, 0, 7, 242, 32,
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16, 0, 0, 0, 0, 0,
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70, 14, 16, 0, 0, 0,
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0, 0, 70, 30, 16, 0,
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0, 0, 0, 0, 62, 0,
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0, 1, 73, 83, 71, 78,
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72, 0, 0, 0, 2, 0,
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0, 0, 8, 0, 0, 0,
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56, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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3, 0, 0, 0, 0, 0,
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0, 0, 15, 15, 0, 0,
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62, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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3, 0, 0, 0, 1, 0,
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0, 0, 3, 3, 0, 0,
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67, 79, 76, 79, 82, 0,
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84, 69, 88, 67, 79, 79,
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82, 68, 0, 171, 79, 83,
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71, 78, 44, 0, 0, 0,
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1, 0, 0, 0, 8, 0,
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0, 0, 32, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
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0, 0, 0, 0, 15, 0,
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0, 0, 83, 86, 95, 84,
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97, 114, 103, 101, 116, 0,
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171, 171
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};
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