..
Data
Revert LoD Changes
2015-07-15 21:13:05 +02:00
functions
Fix error in setupExplosive with CBA 3.8.0 ( #6476 )
2018-07-31 17:36:22 -05:00
scripts
Use directCall on tripflare effect
2016-09-08 21:22:32 +02:00
UI
second batch of icons
2015-03-23 20:02:35 +01:00
$PBOPREFIX$
Added $PBOPREFIX$ for explosives.
2015-01-12 13:42:02 +02:00
ACE_Arsenal_Stats.hpp
Add ACE Arsenal stats ( #6110 )
2018-02-15 10:03:22 -06:00
ACE_Settings.hpp
Settings - Added more categories ( #5771 )
2017-11-15 20:10:20 +01:00
ACE_Triggers.hpp
German stringtable updates ( #5539 )
2017-10-07 13:37:59 +02:00
CfgAmmo.hpp
Explosives - Increase defuse range for underwater mines ( #6429 )
2018-07-13 12:36:21 -05:00
CfgCloudlets.hpp
Add Tripflare ( #4152 )
2016-08-13 11:29:01 +02:00
CfgEventHandlers.hpp
Improve Reload TakeEH ( #6242 )
2018-04-11 08:53:23 -05:00
CfgMagazines.hpp
Add ace_explosive support for orange dlc mines ( #5486 )
2017-09-10 09:44:57 -05:00
CfgModule.hpp
Convert ACE_settings to CBA_settings ( #4895 )
2017-11-11 20:21:55 +01:00
CfgVehicles.hpp
Cleanup unused priority entry for interact menu actions ( #6372 )
2018-05-30 16:48:19 -05:00
CfgWeapons.hpp
Add / Fix missing author entries ( #5763 )
2017-11-13 16:54:34 -06:00
config.cpp
Hide "Activate Mine" action ( #6353 )
2018-05-31 18:13:17 -05:00
ExplosivesUI.hpp
Refactor private ARRAY to private keyword ( #5598 )
2017-10-10 09:39:59 -05:00
GUI_VirtualAmmo.hpp
Use GVAR where applicable
2016-07-20 07:15:18 +03:00
README.md
Create README.md
2015-01-26 13:42:07 +01:00
script_component.hpp
convert log macros to cba versions ( #4282 )
2016-10-02 12:55:31 +02:00
stringtable.xml
Italian Translation Update ( #6425 )
2018-07-11 10:17:13 -05:00
XEH_missionDisplayLoad.sqf
Fix Cancel Action by moving it to MouseButtonDown display EH
2016-03-03 17:35:43 +01:00
XEH_postInit.sqf
remove obsolete mine jip synch ( #5895 )
2017-12-12 18:01:47 +01:00
XEH_preInit.sqf
remove obsolete mine jip synch ( #5895 )
2017-12-12 18:01:47 +01:00
XEH_PREP.hpp
Explosives - Add code handler for detonation ( #5115 )
2017-05-10 11:28:44 -05:00
XEH_preStart.sqf
precompile on game start
2016-02-22 15:20:36 +01:00