ACE3/addons/captives/functions/fnc_canUnloadCaptive.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Check if the unit can unload a captive from the vehicle.
*
* Arguments:
* 0: Unit that wants to unload a captive (player) <OBJECT>
* 1: A captive loaded in a vehicle <OBJECT>
*
* Return Value:
* The return value <BOOL>
*
* Example:
* [player, bob] call ACE_captives_fnc_canUnloadCaptive;
*
* Public: No
*/
params ["_player", "_unit"];
// Don't show "Unload Captive" if unit is unconscious (already has "Unload Patient")
(vehicle _unit != _unit) && {vehicle _player == _player} && {_unit getVariable [QGVAR(isHandcuffed), false]} && {!(_unit getVariable ["ACE_isUnconscious", false])}