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04e41a4d5a
* add variable full repair time * enable compile cache * Fix stupid * whoops * incremental full repair * cleanup function header * ignore hitpoints inFullRepairProgress * fix getHitPointsToIgnore * final cleanup * don't show repair hint while doing full repair * make this all work * fix stupid put this back in place * Add setting for speedup when near repair facility/vehicle enable compile cache * refactor near repair facility/vehicle checks * remove skipping hint from do_repair better for feedback this way * git diff stuff * use functions directly in ACE_Repair.hpp * add check for vehicle proximity * add a new line * switch to multiply by setting instead * speed boost settings, remove exit addRepairActions * stringtable * remove speed boost settings * fix things, add forceDisplayName * name in function header * fix TRACE * add animation looping * remove systemChat Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * add time coefficient setting * move to repair category * time coefficient max and default values --------- Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
79 lines
3.3 KiB
Plaintext
79 lines
3.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2
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* Called by repair action / progress bar. Raise events to set the new hitpoint damage.
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*
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* Arguments:
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* 0: Unit that does the repairing <OBJECT>
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* 1: Vehicle to repair <OBJECT>
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* 2: Selected hitpointIndex <NUMBER>
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* 3: Repair action classname <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [unit, vehicle, 6, "MiscRepair"] call ace_repair_fnc_doRepair
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*
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* Public: No
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*/
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params ["_unit", "_vehicle", "_hitPointIndex", "_action"];
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TRACE_4("params",_unit,_vehicle,_hitPointIndex,_action);
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// override minimum damage if doing full repair
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private _postRepairDamageMin = [_unit, _action isEqualTo "fullRepair"] call FUNC(getPostRepairDamage);
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(getAllHitPointsDamage _vehicle) params ["_allHitPoints"];
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private _hitPointClassname = _allHitPoints select _hitPointIndex;
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// get current hitpoint damage
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private _hitPointCurDamage = _vehicle getHitIndex _hitPointIndex;
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// repair a max of 0.5, don't use negative values for damage
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private _hitPointNewDamage = (_hitPointCurDamage - 0.5) max _postRepairDamageMin;
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if (_hitPointNewDamage < _hitPointCurDamage) then {
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// raise event to set the new hitpoint damage
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TRACE_3("repairing main point", _vehicle, _hitPointIndex, _hitPointNewDamage);
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[QGVAR(setVehicleHitPointDamage), [_vehicle, _hitPointIndex, _hitPointNewDamage], _vehicle] call CBA_fnc_targetEvent;
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_hitPointCurDamage = _hitPointNewDamage;
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};
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// Get hitpoint groups if available
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private _hitpointGroupConfig = configOf _vehicle >> QGVAR(hitpointGroups);
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if (isArray _hitpointGroupConfig) then {
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// Retrieve hitpoint subgroup if current hitpoint is main hitpoint of a group
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{
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_x params ["_masterHitpoint", "_subHitArray"];
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// Exit using found hitpoint group if this hitpoint is leader of any
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if (_masterHitpoint == _hitPointClassname) exitWith {
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{
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private _subHitpoint = _x;
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private _subHitIndex = _allHitPoints findIf {_x == _subHitpoint}; //convert hitpoint classname to index
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if (_subHitIndex == -1) then {
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ERROR_2("Invalid hitpoint %1 in hitpointGroups of %2",_subHitpoint,_vehicle);
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} else {
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private _subPointCurDamage = _vehicle getHitIndex _hitPointIndex;
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private _subPointNewDamage = (_subPointCurDamage - 0.5) max _postRepairDamageMin;
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if (_subPointNewDamage < _subPointCurDamage) then {
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TRACE_3("repairing sub point", _vehicle, _subHitIndex, _subPointNewDamage);
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[QGVAR(setVehicleHitPointDamage), [_vehicle, _subHitIndex, _subPointNewDamage], _vehicle] call CBA_fnc_targetEvent;
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};
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};
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} forEach _subHitArray;
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};
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} forEach (getArray _hitpointGroupConfig);
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};
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// display text message if enabled
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if (GVAR(DisplayTextOnRepair)) then {
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// Find localized string
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private _textLocalized = localize ([LSTRING(RepairedHitPointFully), LSTRING(RepairedHitPointPartially)] select (_hitPointCurDamage > 0));
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private _textDefault = localize ([LSTRING(RepairedFully), LSTRING(RepairedPartially)] select (_hitPointCurDamage > 0));
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([_hitPointClassname, _textLocalized, _textDefault] call FUNC(getHitPointString)) params ["_text"];
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// Display text
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[_text] call EFUNC(common,displayTextStructured);
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};
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