ACE3/addons/repair/functions/fnc_doRepair.sqf
Grim 04e41a4d5a
Repair - Make Full Repair Time dependent on vehicle damage (#8417)
* add variable full repair time

* enable compile cache

* Fix stupid

* whoops

* incremental full repair

* cleanup function header

* ignore hitpoints inFullRepairProgress

* fix getHitPointsToIgnore

* final cleanup

* don't show repair hint while doing full repair

* make this all work

* fix stupid

put this back in place

* Add setting for speedup when near repair facility/vehicle

enable compile cache

* refactor near repair facility/vehicle checks

* remove skipping hint from do_repair

better for feedback this way

* git diff stuff

* use functions directly in ACE_Repair.hpp

* add check for vehicle proximity

* add a new line

* switch to multiply by setting instead

* speed boost settings, remove exit addRepairActions

* stringtable

* remove speed boost settings

* fix things, add forceDisplayName

* name in function header

* fix TRACE

* add animation looping

* remove systemChat

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add time coefficient setting

* move to repair category

* time coefficient max and default values

---------

Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2023-07-06 06:52:04 +03:00

79 lines
3.3 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: commy2
* Called by repair action / progress bar. Raise events to set the new hitpoint damage.
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
* 1: Vehicle to repair <OBJECT>
* 2: Selected hitpointIndex <NUMBER>
* 3: Repair action classname <STRING>
*
* Return Value:
* None
*
* Example:
* [unit, vehicle, 6, "MiscRepair"] call ace_repair_fnc_doRepair
*
* Public: No
*/
params ["_unit", "_vehicle", "_hitPointIndex", "_action"];
TRACE_4("params",_unit,_vehicle,_hitPointIndex,_action);
// override minimum damage if doing full repair
private _postRepairDamageMin = [_unit, _action isEqualTo "fullRepair"] call FUNC(getPostRepairDamage);
(getAllHitPointsDamage _vehicle) params ["_allHitPoints"];
private _hitPointClassname = _allHitPoints select _hitPointIndex;
// get current hitpoint damage
private _hitPointCurDamage = _vehicle getHitIndex _hitPointIndex;
// repair a max of 0.5, don't use negative values for damage
private _hitPointNewDamage = (_hitPointCurDamage - 0.5) max _postRepairDamageMin;
if (_hitPointNewDamage < _hitPointCurDamage) then {
// raise event to set the new hitpoint damage
TRACE_3("repairing main point", _vehicle, _hitPointIndex, _hitPointNewDamage);
[QGVAR(setVehicleHitPointDamage), [_vehicle, _hitPointIndex, _hitPointNewDamage], _vehicle] call CBA_fnc_targetEvent;
_hitPointCurDamage = _hitPointNewDamage;
};
// Get hitpoint groups if available
private _hitpointGroupConfig = configOf _vehicle >> QGVAR(hitpointGroups);
if (isArray _hitpointGroupConfig) then {
// Retrieve hitpoint subgroup if current hitpoint is main hitpoint of a group
{
_x params ["_masterHitpoint", "_subHitArray"];
// Exit using found hitpoint group if this hitpoint is leader of any
if (_masterHitpoint == _hitPointClassname) exitWith {
{
private _subHitpoint = _x;
private _subHitIndex = _allHitPoints findIf {_x == _subHitpoint}; //convert hitpoint classname to index
if (_subHitIndex == -1) then {
ERROR_2("Invalid hitpoint %1 in hitpointGroups of %2",_subHitpoint,_vehicle);
} else {
private _subPointCurDamage = _vehicle getHitIndex _hitPointIndex;
private _subPointNewDamage = (_subPointCurDamage - 0.5) max _postRepairDamageMin;
if (_subPointNewDamage < _subPointCurDamage) then {
TRACE_3("repairing sub point", _vehicle, _subHitIndex, _subPointNewDamage);
[QGVAR(setVehicleHitPointDamage), [_vehicle, _subHitIndex, _subPointNewDamage], _vehicle] call CBA_fnc_targetEvent;
};
};
} forEach _subHitArray;
};
} forEach (getArray _hitpointGroupConfig);
};
// display text message if enabled
if (GVAR(DisplayTextOnRepair)) then {
// Find localized string
private _textLocalized = localize ([LSTRING(RepairedHitPointFully), LSTRING(RepairedHitPointPartially)] select (_hitPointCurDamage > 0));
private _textDefault = localize ([LSTRING(RepairedFully), LSTRING(RepairedPartially)] select (_hitPointCurDamage > 0));
([_hitPointClassname, _textLocalized, _textDefault] call FUNC(getHitPointString)) params ["_text"];
// Display text
[_text] call EFUNC(common,displayTextStructured);
};