ACE3/addons/repair/functions/fnc_isNearRepairVehicle.sqf
Grim 04e41a4d5a
Repair - Make Full Repair Time dependent on vehicle damage (#8417)
* add variable full repair time

* enable compile cache

* Fix stupid

* whoops

* incremental full repair

* cleanup function header

* ignore hitpoints inFullRepairProgress

* fix getHitPointsToIgnore

* final cleanup

* don't show repair hint while doing full repair

* make this all work

* fix stupid

put this back in place

* Add setting for speedup when near repair facility/vehicle

enable compile cache

* refactor near repair facility/vehicle checks

* remove skipping hint from do_repair

better for feedback this way

* git diff stuff

* use functions directly in ACE_Repair.hpp

* add check for vehicle proximity

* add a new line

* switch to multiply by setting instead

* speed boost settings, remove exit addRepairActions

* stringtable

* remove speed boost settings

* fix things, add forceDisplayName

* name in function header

* fix TRACE

* add animation looping

* remove systemChat

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add time coefficient setting

* move to repair category

* time coefficient max and default values

---------

Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2023-07-06 06:52:04 +03:00

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#include "script_component.hpp"
/*
* Author: KoffeinFlummi
* Checks if a unit is near an engineering vehicle.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Is near engineering vehicle <BOOL>
*
* Example:
* [unit] call ace_repair_fnc_isNearRepairVehicle
*
* Public: Yes
*/
#define CHECK_OBJECTS(var) ((var) findIf {alive _x && {[_x] call FUNC(isRepairVehicle)}} != -1)
params ["_unit"];
TRACE_1("params",_unit);
private _fnc_check = {
private _nearObjects = nearestObjects [_unit, ["Air", "LandVehicle", "Slingload_base_F"], 20];
CHECK_OBJECTS(_nearObjects)
};
[[], _fnc_check, _unit, QGVAR(nearRepairVehicleCache), NEAR_REPAIR_VEHICLE_CACHE_EXPIRY] call EFUNC(common,cachedCall);