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mirror of https://github.com/acemod/ACE3.git synced 2024-08-30 18:23:18 +00:00
ACE3/extensions
2015-05-10 20:17:32 -07:00
..
advanced_ballistics This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
break_line This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
build Cmake framework for cross-platform extensions and building. 2015-04-03 13:46:53 -07:00
clipboard This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
cmake This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
common Animations accessible. Pass map of animation names and phases and pass a vector of the lods you want to animate. 2015-05-10 20:17:32 -07:00
dynload dynload framework complete. Reloads DLL every game start, temporarily copies to prevent write protection. 2015-05-10 12:02:35 -07:00
fcs This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
lib Added: Debug/dynamic loading abstraction for VD 2015-05-10 10:11:30 -07:00
tests Animations accessible. Pass map of animation names and phases and pass a vector of the lods you want to animate. 2015-05-10 20:17:32 -07:00
vd Animation parsing was completely broken. It was all incorrect. A3 is not variable length animations. 2015-05-10 18:18:40 -07:00
CMakeLists.txt Offloading the entire VD pipeline to a seperate thread. 2015-05-10 11:00:31 -07:00