ACE3/addons/spectator/functions/fnc_handleFired.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: Nelson Duarte, AACO, kymckay
* Function used to add projectiles to be drawn when a unit fires
*
* Arguments:
* Fired EH arguments
*
* Return Value:
* None
*
* Example:
* _unit addEventHandler ["Fired",{_this call ace_spectator_fnc_handleFired}]
*
* Public: No
*/
params [
"_unit",
["_weapon", "", [""]],
"", // Muzzle
"", // Mode
["_ammo", "", [""]], // Ammo
"", // Magazine
["_projectile", objNull, [objNull]]
];
// Remove the EH when spectator is no longer active or unit is removed
if (isNil QGVAR(entitiesToDraw) || {!(_unit in GVAR(entitiesToDraw))}) exitWith {
//USES_VARIABLES ["_thisEventHandler"]
_unit removeEventHandler ["Fired", _thisEventHandler];
SETVAR(_unit,GVAR(firedEH),nil);
};
// Fire time used for unit icon highlighting
_unit setVariable [QGVAR(highlightTime), time + FIRE_HIGHLIGHT_TIME];
// expensive, but any non local units might have this as null for 'global' projectiles (like grenades)
if (isNull _projectile) then {
_projectile = nearestObject [_unit, _ammo];
};
// Store projectiles / grenades for drawing
if (_weapon == "Throw") then {
[QGVAR(addToGrenadeTracking), [_projectile]] call CBA_fnc_localEvent;
} else {
[QGVAR(addToProjectileTracking), [_projectile]] call CBA_fnc_localEvent;
};