ACE3/addons/explosives/functions/fnc_canDefuse.sqf
2015-08-15 14:35:33 -05:00

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/*
* Author: Garth 'L-H' de Wet
* Whether a unit can perform the defuse action
*
* Arguments:
* 0: Unit <OBJECT>
* 0: Target <OBJECT>
*
* Return Value:
* Able to defuse <BOOL>
*
* Example:
* if ([player] call ACE_Explosives_fnc_canDefuse) then {hint "Can Defuse";};
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit", "_target"];
TRACE_2("params",_unit,_target);
private ["_isSpecialist"];
if (isNull(_target getVariable [QGVAR(Explosive),objNull])) exitWith {
deleteVehicle _target;
false
};
if (vehicle _unit != _unit || {!("ACE_DefusalKit" in (items _unit))}) exitWith {false};
_isSpecialist = [_unit] call EFUNC(Common,isEOD);
if (GVAR(RequireSpecialist) && {!_isSpecialist}) exitWith {false};
true