ACE3/addons/explosives
2016-01-15 00:04:12 +01:00
..
Data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions GVAR it. 2016-01-14 23:05:56 +01:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
ACE_Settings.hpp final fixes 2015-06-15 20:55:49 +01:00
ACE_Triggers.hpp SetPosition Event - Fix digging down (#1991) 2015-08-16 01:51:44 -05:00
CfgAmmo.hpp Gah stop that you jerk! 2016-01-15 00:04:12 +01:00
CfgEventHandlers.hpp #2018 - Dead Mans Switch / unconscious 2015-08-05 11:54:45 -05:00
CfgMagazines.hpp GVAR it. 2016-01-14 23:05:56 +01:00
CfgModule.hpp Add warning for duplicate setting modules. 2015-10-18 23:34:11 -05:00
CfgVehicles.hpp Add fnc_connectExplosive to add editor explosives to unit triggers 2016-01-14 23:05:26 +01:00
CfgWeapons.hpp GVAR it. 2016-01-14 23:05:56 +01:00
config.cpp Fix Zeus modules not showing up 2016-01-13 15:40:39 +01:00
ExplosivesUI.hpp fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
GUI_VirtualAmmo.hpp Working Demo 2015-07-14 00:24:55 -05:00
README.md Create README.md 2015-01-26 13:42:07 +01:00
script_component.hpp SetPosition Event - Fix digging down (#1991) 2015-08-16 01:51:44 -05:00
stringtable.xml Make stringtable a little more translatable 2016-01-13 22:39:37 +01:00
XEH_postInit.sqf fix Cfg capitalization 2015-11-30 17:09:26 +01:00
XEH_preInit.sqf Prep function 2016-01-14 23:58:31 +01:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.