ACE3/addons/medical
PabstMirror 05e4f74e73
Medical AI - Adjust healing logic for rewrite (#6902)
* Medical AI - Adjust healing logic for rewrite

- move state machine from config to sqf
- move all healing logic to seperate func
- attempt to handle healing for new system

* prioritize unitReady medics

* move setting to subcategory under medical

* Use faster GET_WOUND_BLEEDING

* Update fnc_healingLogic.sqf

* Update for wound array changes

* Update treatment events changes

* Fractures/splint

* formating / use GET_OPEN_WOUNDS

* Use non-localized medical category
2019-07-03 09:59:28 -05:00
..
dev Medical AI - Adjust healing logic for rewrite (#6902) 2019-07-03 09:59:28 -05:00
functions Medical Treatment - Modernize and Cleanup (#6933) 2019-06-03 10:31:46 -05:00
ui Merge branch 'master' into medical-rewrite 2019-03-17 17:39:43 +01:00
$PBOPREFIX$ Add first step in medical rewrite 2016-06-30 17:33:29 +02:00
ACE_Settings.hpp move settings to sqf 2019-03-24 00:37:39 -05:00
CfgEventHandlers.hpp Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
CfgVehicles.hpp Move medical settings into their respective components (#6493) 2018-08-06 17:08:43 +01:00
config.cpp Medical - Improve adjustment calcs / wound blood loss / medications (#6910) 2019-04-27 14:12:11 -05:00
initSettings.sqf Medical - Cleanup settings (#7057) 2019-06-28 11:50:11 -05:00
script_component.hpp Medical Treatment - Modernize and Cleanup (#6933) 2019-06-03 10:31:46 -05:00
stringtable.xml Medical - Cleanup settings (#7057) 2019-06-28 11:50:11 -05:00
XEH_postInit.sqf Limping / Splint Treatment (#6947) 2019-05-11 23:13:59 -05:00
XEH_preInit.sqf Medical Treatment - Modernize and Cleanup (#6933) 2019-06-03 10:31:46 -05:00
XEH_PREP.hpp Handle old public funcs, fix strings (#6890) 2019-03-24 22:17:46 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00