ACE3/addons/minedetector
2024-06-20 00:04:34 -05:00
..
data Delete unused animation files 2016-06-12 16:29:00 +02:00
functions Revert to 60a0dae, merge conflict wasn't resolved properly 2024-06-20 00:04:34 -05:00
sounds Mine Detector - Updated mine detector audio from -20db to -2db (#7460) 2020-02-22 22:09:10 +01:00
ui Add base icon 2016-07-09 12:11:58 -05:00
$PBOPREFIX$ Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
ACE_detector.hpp - Restore the config of detector sounds through CfgSounds 2016-07-06 22:14:26 -03:00
ace_wallon_vmh3.p3d Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
ace_wallon_vmm3.p3d Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
CfgAmmo.hpp fix mine detector not picking up fused explosives 2016-06-16 17:20:15 +02:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgSounds.hpp Make volume consistent 2016-07-09 20:00:53 -03:00
CfgVehicles.hpp Cleanup spaces in config macros (#9621) 2023-11-05 12:36:00 -06:00
CfgWeapons.hpp Remove the pistol cursor from the mine detector 2016-07-07 19:03:14 -03:00
config.cpp Switch say2D to playSound 2016-07-07 10:51:34 -03:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Translations - Improve and overhaul Japanese localization. (#9657) 2023-12-01 17:50:58 -06:00
XEH_postInit.sqf Revert to 60a0dae, merge conflict wasn't resolved properly 2024-06-20 00:04:34 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp - Restore the config of detector sounds through CfgSounds 2016-07-06 22:14:26 -03:00
XEH_preStart.sqf Revert to 60a0dae, merge conflict wasn't resolved properly 2024-06-20 00:04:34 -05:00

ace_minedetector

Add mine detectors