ACE3/docs/wiki/feature/captives.md
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Documentation - Add dependencies page (#8706)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-12-02 15:40:46 +01:00

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---
layout: wiki
title: Captives
component: captives
description: System for taking and handling captives.
group: feature
category: interaction
parent: wiki
mod: ace
version:
major: 3
minor: 0
patch: 0
---
## 1. Overview
### 1.1 Take captives
Introduces a captivity system.
### 1.2 Load and unload captives into / from vehicles
You can load and unload captives from vehicles using ACE3 interactions.
### 1.3 Frisk captives
You can frisk a restrained captive.
### 1.4 Surrendering
Allows players to surrender. It renders the unit unable to move and with the hands behind its head. When surrendered AI won't fire.
## 2. Usage
### 2.1 Taking a unit into captivity
- You need `Cable Tie`.
- Approach the unit and Interact <kbd>⊞ win</kbd> (ACE3 default).
- The interaction is located around the hands in the form of a handcuffs icon.
- Repeat to release.
### 2.2 Escorting a captive
- Interact with the captive <kbd>⊞ win</kbd>.
- Select the `Escort prisoner` option.
- To stop escorting, use the mousewheel and select `Release` or use Self Interaction <kbd>Ctrl</kbd>+<kbd>⊞ win</kbd> and select `Release`.
### 2.3 Loading and unloading a captive into/from a vehicle
- Escort the captive.
- Approach the vehicle you wish to load the captive unit into.
- Interact with the vehicle <kbd>⊞ win</kbd> and select `Load captive`.
- To unload the captive interact with the vehicle <kbd>⊞ win</kbd>
- Select `Passengers`.
- Select the captive.
- Select `Unload captive`.