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* Update documentation guidelines * Add version info part 1 * Add version info part 2 * Add removed in version to frontmatter and tag testmissions as removed * Add version info part 3
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1021 B
layout | title | description | group | category | parent | mod | version | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wiki | Hearing | Combat deafness and ringing. | feature | realism | wiki | ace |
|
1. Overview
1.1 Hearing damage simulation
Introduces hearing damage caused by nearby explosions and large-caliber weapons.
1.2 Earplugs
Adds earplugs to mitigate that effect. Soldiers with high caliber weapons or missile launchers will be equipped with those, but remember to put them in.
1.3 Helmets
Some types of helmets can mitigate hearing damage also (ie. crewman helmet, pilot helmet etc.).
2. Usage
2.1 Equipping earplugs
- For this you need the
Earplugs
item. - Press the self interaction key Ctrl + ⊞ Win (ACE3 default key bind
Self Interaction Key
). - Select
Equipment
. - Select
Earplugs in
. - Same method to remove them but the option is
Earplugs out
. - Note: you're able to re-use earplugs.
3. Dependencies
{% include dependencies_list.md component="hearing" %}