mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
49 lines
1.3 KiB
Plaintext
49 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: SilentSpike
|
|
* PV event handler to update the AI skill on all machines when set by zeus module
|
|
*
|
|
* Arguments:
|
|
* 0: Variable name <STRING>
|
|
* 1: Variable new value <ANY>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [LOGIC, [bob, kevin], true] call ace_zeus_fnc_moduleGlobalSetSkill
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_varName", "_varValue"];
|
|
_varValue params ["_general", "_accuracy", "_handling", "_spotting", "_cover", "_combat"];
|
|
TRACE_1("Params",_this);
|
|
|
|
TRACE_6("AI settings updated",GVAR(GlobalSkillAI));
|
|
{
|
|
if (local _x) then {
|
|
_x setSkill ["general", _general];
|
|
_x setSkill ["commanding", _general];
|
|
_x setSkill ["courage", _general];
|
|
_x setSkill ["aimingAccuracy", _accuracy];
|
|
_x setSkill ["aimingShake", _handling];
|
|
_x setSkill ["aimingSpeed", _handling];
|
|
_x setSkill ["reloadSpeed", _handling];
|
|
_x setSkill ["spotDistance", _spotting];
|
|
_x setSkill ["spotTime", _spotting];
|
|
|
|
if (_cover) then {
|
|
_x enableAI "COVER";
|
|
} else {
|
|
_x disableAI "COVER";
|
|
};
|
|
|
|
if (_combat) then {
|
|
_x enableAI "AUTOCOMBAT";
|
|
} else {
|
|
_x disableAI "AUTOCOMBAT";
|
|
};
|
|
};
|
|
} forEach allUnits;
|