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* Update documentation guidelines * Add version info part 1 * Add version info part 2 * Add removed in version to frontmatter and tag testmissions as removed * Add version info part 3
39 lines
1.1 KiB
Markdown
39 lines
1.1 KiB
Markdown
---
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layout: wiki
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title: Overheating Framework
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description: Explains how to set-up weapon overheating with ACE3 overheating system.
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group: framework
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order: 5
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 0
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patch: 0
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---
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## 1. Config Values
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### 1.1 Barrel Switching
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```cpp
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class CfgWeapons {
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class MyMG {
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ace_overheating_mrbs = 3000; //Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
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ace_overheating_slowdownFactor = 1; //Slowdown Factor (this will be scaled based on the barrel temp)
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ace_overheating_allowSwapBarrel = 1; // 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
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ace_overheating_dispersion = 0.75; //Dispersion Factor (this will be scaled based on the barrel temp)
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};
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};
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```
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### 1.2 Custom jam clearing animation
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```cpp
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class CfgWeapons {
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class MyMG {
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ACE_clearJamAction = "GestureReloadMX"; // Custom jam clearing action. Default uses reload animation, use an empty string to undefine
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};
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};
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```
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