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- Documentation done except (medical, AtragMX, MicroDAGR, Vector, Kestrel 4500) - Typos fixed - enjoy the review MOWHAHAHAHAH.
46 lines
1.3 KiB
Markdown
46 lines
1.3 KiB
Markdown
---
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layout: wiki
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title: Overheating
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description: Weapon temperature and jamming, barrel swapping.
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group: feature
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parent: wiki
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---
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## 1. Overview
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### 1.1 Weapon Jamming
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Adds a probability to jam a weapon when firing. Jams can be cleared by
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reloading or by using the clear jam-key.
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### 1.2 Temperature simulation
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Introduces weapon temperature simulation depending on weapon and bullet
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mass. Hot weapons are more prone to jamming. Depending on weapon type
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the accuracy and in extreme cases the muzzle velocity might be reduced
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on high temperatures. Adds smoke puff and heat refraction effects to
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indicate this.
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### 1.3 Spare barrels
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Adds the ability to changes barrels on machine guns to compensate for those
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effects.
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## 2. Usage
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### 2.1 Clearing a jammed weapon
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- To clear a jammed weapon, press <kbd>SHIFT</kbd> + <kbd>R</kbd> (ACE3 default keybind `Clear jam`).
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### 2.2 Swapping barrels
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- For this you need a `Spare barrel` and a compatible weapon.
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- Press self interaction <kbd>CTRL</kbd> + <kbd>left windows</kbd> (ACE3 default keybind `Self Interaction Key`).
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- Select `equipment`.
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- Select `Swap barrel`.
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### 2.3 Checking your barrel temperature
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- Press self interaction <kbd>CTRL</kbd> + <kbd>left windows</kbd>.
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- Select `equipment`.
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- Select `Check weapon temperature`.
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## 3. Dependencies
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`ace_interaction`
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