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ab6fc8efca
* Fix laser and missileguidance over water * Return a normalized vector in EFUNC(common,getTurretDirection) * Make laser dispersion simulation optional, default off * Prototype for ace_laser_designate * Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate * Simplify laser into one module Rewrite large parts of laser Merge laser_designate Delete lase_selfDesignate * Cleanup missile guidance * Headers, fix laser over water * Cleanup * Test * Change setting to scalar, more cleanup * Add seeker debug drawing
23 lines
369 B
Plaintext
23 lines
369 B
Plaintext
/*
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* Author: Nou
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* Turn a laser designator off.
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*
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* Arguments:
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* 0: UUID (from laserOn) <STRING>
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*
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* Return value:
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* None
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*
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* Example:
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* ["yourLaserUID"] call ace_laser_fnc_laserOff;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_uuid"];
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TRACE_1("Sending Global Laser Off Event",_uuid);
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["ace_laserOff", [_uuid]] call CBA_fnc_globalEvent;
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