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ab6fc8efca
* Fix laser and missileguidance over water * Return a normalized vector in EFUNC(common,getTurretDirection) * Make laser dispersion simulation optional, default off * Prototype for ace_laser_designate * Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate * Simplify laser into one module Rewrite large parts of laser Merge laser_designate Delete lase_selfDesignate * Cleanup missile guidance * Headers, fix laser over water * Cleanup * Test * Change setting to scalar, more cleanup * Add seeker debug drawing |
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fnc_addLaserTarget.sqf | ||
fnc_dev_drawVisibleLaserTargets.sqf | ||
fnc_findLaserSource.sqf | ||
fnc_handleLaserTargetCreation.sqf | ||
fnc_keyLaserCodeChange.sqf | ||
fnc_laserOff.sqf | ||
fnc_laserOn.sqf | ||
fnc_laserTargetPFH.sqf | ||
fnc_onLaserDesignatorDraw.sqf | ||
fnc_rotateVectLine.sqf | ||
fnc_rotateVectLineGetMap.sqf | ||
fnc_seekerFindLaserSpot.sqf | ||
fnc_shootCone.sqf | ||
fnc_shootRay.sqf | ||
script_component.hpp |