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https://github.com/acemod/ACE3.git
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ab6fc8efca
* Fix laser and missileguidance over water * Return a normalized vector in EFUNC(common,getTurretDirection) * Make laser dispersion simulation optional, default off * Prototype for ace_laser_designate * Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate * Simplify laser into one module Rewrite large parts of laser Merge laser_designate Delete lase_selfDesignate * Cleanup missile guidance * Headers, fix laser over water * Cleanup * Test * Change setting to scalar, more cleanup * Add seeker debug drawing
41 lines
927 B
Plaintext
41 lines
927 B
Plaintext
/*
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* Author: esteldunedain
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* Maintains the tracked lasers, deleting any laser that is turned off
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*
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* Argument:
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* PFEH Args
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*
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* Return value:
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* None
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*
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* Example:
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* [[], 1]] call ace_laser_fnc_laserTargetPFH;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["", "_pfhuid"];
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GVAR(trackedLaserTargets) = GVAR(trackedLaserTargets) select {
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_x params ["_targetObject", "_owner", "_laserUuid"];
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if ((isNull _targetObject) ||
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{!(alive _targetObject)} ||
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{isNull _owner} ||
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{!(alive _owner)}) then {
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// Turn off the laser in ace_laser
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[_laserUuid] call FUNC(laserOff);
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TRACE_1("Laser off:", _laserUuid);
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false
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} else {
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true
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};
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};
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if (GVAR(trackedLaserTargets) isEqualTo []) then {
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TRACE_1("ending pfeh",count GVAR(trackedLaserTargets));
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[_pfhuid] call CBA_fnc_removePerFrameHandler;
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GVAR(pfehID) = -1;
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};
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