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data
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Remove new models and just combine existing litter
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2015-12-11 19:47:40 -06:00 |
functions
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Update fnc_treatment_success.sqf
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2016-02-13 03:29:42 +03:00 |
sounds
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port inject sound
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2015-04-15 22:16:54 +02:00 |
ui
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Merge branch 'master' into release
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2015-12-31 20:27:26 -06:00 |
$PBOPREFIX$
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ACE_Medical_Actions.hpp
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Remove obsolete hotkey entries
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2015-12-30 11:23:52 +01:00 |
ACE_Medical_SelfActions.hpp
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Remove obsolete hotkey entries
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2015-12-30 11:23:52 +01:00 |
ACE_Medical_Treatments.hpp
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Remove new models and just combine existing litter
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2015-12-11 19:47:40 -06:00 |
ACE_Settings.hpp
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#1259 - Medical Locations Boost Training
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2016-01-09 23:54:48 -06:00 |
CfgActions.hpp
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Fix for 'Treat at...' option
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2015-07-06 21:30:49 +02:00 |
CfgEventHandlers.hpp
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Use playerInventoryChanged instead of Take
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2015-04-14 21:28:18 +02:00 |
CfgFactionClasses.hpp
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Changed all strings to macros (except external)
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2015-05-27 19:04:25 +02:00 |
CfgSounds.hpp
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CfgVehicles.hpp
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#1259 - Medical Locations Boost Training
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2016-01-09 23:54:48 -06:00 |
CfgWeapons.hpp
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Config Fixes
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2015-07-25 12:56:57 -05:00 |
config.cpp
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fix Cfg capitalization
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2015-11-30 17:09:26 +01:00 |
README.md
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README.md files added to all modules
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2015-08-19 04:18:33 +02:00 |
script_component.hpp
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Add quick debug defines to all script_components
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2016-01-28 23:26:02 -06:00 |
stringtable.xml
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Czech Translation - Update
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2016-02-03 18:31:31 +01:00 |
XEH_init.sqf
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Added init stacking
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2015-09-05 12:50:32 +02:00 |
XEH_postInit.sqf
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Tourniquets block medication until released
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2016-02-03 14:40:26 -06:00 |
XEH_preInit.sqf
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Pre-load again on mission load (save game)
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2016-02-10 11:50:30 -06:00 |
XEH_respawn.sqf
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Replace all use of deprecated commands
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2016-01-19 09:39:07 -06:00 |